‘Overwatch 2’ dev admits it was a “mistake” to announce contentious self-healing update

‘Overwatch 2’ dev admits it was a “mistake” to announce contentious self-healing update

Overwatch 2’s game director has admitted it was a “mistake” to announce contentious plans for self-healing “out of context”.

READ MORE: ‘Overwatch 2’ review: a colourful shooter that just works

Last week, Blizzard announced a huge number of changes coming to Overwatch 2 as part of its Season 9 update.

As part of the planned update, both tank and damage heroes will be given a “modified, tuned-down version of the support self-healing passive”, with many players worried that this change will ruin the carefully balanced team dynamics that have always been an integral part of Overwatch 2.

“This [change] should give non-support players more options in terms of sustaining themselves,” game director Aaron Keller wrote in a blog at the time. “It should also take some of the pressure off support players to keep everyone alive since individual players now have more control of their own health pool.

Self-Healing passive for all roles?!? We’re back with the first Director’s Take of 2024. It’s the first in a series going over our values and vision for the coming year… and there’s a few juicy nuggets in it. Check it out!https://t.co/eV6t1LkKFQ

— Aaron Keller (@aaronkellerOW) January 12, 2024

“In Overwatch, there is a constant tug of war between the power of a team and the power of an individual hero or player,” he continued. “A change like this shifts that balance a bit. This is something that we are constantly evaluating. We still want Overwatch to be defined by team strategy and mechanics, but we feel this can be pulled back a bit now and possibly more in the future.”

In a new update, Keller has taken to social media to clarify that giving non-support heroes the capacity to self-heal was only one small part of the planned changes. “ Internally we’re talking about, and targeting some of these changes at damage spikiness in game, the role of damage heroes in securing kills, and the strength of healing,” he wrote.

“It was a mistake to talk about this lone change out of context, since it’s a part of a much bigger set coming to Season 9. Sorry for that. I look forward to more discussion around Season 9 balance changes when we drop more details,” he added.

It was a mistake to talk about this lone change out of context, since its a part of a much bigger set coming to Season 9. Sorry for that, and I look forward to more discussion around S9 balance changes when we drop more details.

— Aaron Keller (@aaronkellerOW) January 13, 2024

In August, Overwatch 2 became the worst reviewed game on Steam, with players criticising the focus on monetisation and the demise of the original Overwatch.

In other news, the developer of the cancelled Portal 64 demake has said the project was “probably doomed from the beginning” because of its reliance on Nintendo’s proprietary library.

The post ‘Overwatch 2’ dev admits it was a “mistake” to announce contentious self-healing update appeared first on NME.

Leave a Reply

Your email address will not be published.

Previous post Jodie Foster says she felt “proud” watching “wonderful director” Greta Gerwig’s ‘Barbie’
Next post Madonna apologises to Toronto for saying “Are you ready, Boston!”

Goto Top